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Randy Krum

President of InfoNewt.
Data Visualization, Infographic Design, Visual Thinking, Product Development and Marketing professional fascinated by good infographics.  Always looking for better ways to get the point across.

 

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Entries in games (21)

Thursday
Dec082011

The Rise of Minecraft

This infographic from Jess Bachman at Visual.ly comes The Rise of Minecraft.  The vertical timeline shows the meteroic rise in popularity of the new game from Mojang.

November 18, 2011 marks the Minecraft release out of beta. Follow the rise of Minecraft, from it’s humble beginnings as a one-man experimental project to its overwhelming success in the gaming industry accruing over $1 million in weekly sales. With close to $0 spent on advertising, Minecraft’s popularity can be marked by this year’s sold-out MineCon event in Las Vegas, NV, on November 18 & 19.

I love the 8-bit design style to match the game itself.

Monday
Dec132010

The TRON Video Game Timeline

 

This is partially for fun because I’m excited about the upcoming TRON movie, and partially because this is something you would expect a fan to create and publish.  Instead, Disney created this simple TRON: Evolution timeline that explains where most of the TRON video games fit in history (TRON 2.0 is noticeably absent).  This is part of the product description page on Amazon.com.

It didn’t have to be complicated, but this timeline quickly and clearly communicates when each of the games takes place in reference to the movies.  It also nicely incorporates the design style of the new movie and uses the light cycle trail.

TRON Story Timeline

  • The TRON: Evolution video games are the key to unlocking the TRON mythology in between the original 1982 film and the 2010 blockbuster film TRON: Legacy.
  • Every game tells a different story of the digital grid and offers a completely unique gameplay experience designed specifically for each platform.

Nicely done Disney.  See you on the Grid! 

Thursday
Jul222010

Win Rock Paper Scissors Every Time [infographic]

How Do I Win Rock Paper Scissors Every Time? is a cool infographic from chacha.com.

When you think you’re really good, move up to Rock-Paper-Scissors-Lizard-Spock!  Notice how the graphic shows who wins all of the combinations.

 

Tuesday
May052009

Effing Hail, The isometric infographic game!


"Effing Hail" is a cool web game you play in your browser from Intuition Games!  The isometric animation is very reminiscent of the Royskopp video for "Remind Me".  You control the wind to hold the hail in the air so it continues to grow in size before releasing it to crush the objects below.

Found on Information Aesthetics and a bunch of Tweets on Twitter!

Monday
Jan122009

Halo 3 HeatMaps


A while back Bungie.net, the makers of the Halo series of games, started tracking data on their servers about how their different online multiplayer maps are preforming.  They converted the data on kills and deaths in the multiplayer games into heatmaps, and then started publishing the maps online for everyone to see.

The advantages to players are that you can see places to avoid (areas with the highest deaths), and the locations from where the most kills come from.  The map above shows the total data for the map called The Pit.  But you can narrow down the information based on the type of weapon used.  For example the map below shows the locations of the kills made with the sniper rifle.  Meaning that shooting from these locations have been the most successful.  (Also helpful if you keep getting killed by snipers and can't find them)


"Heatmaps are the Doppler Radar System of Death in Halo 3. We're tracking encounters, weapons used and their results in a given game, collecting that data and sharing it with players visually. The key here is 'the darker the red, the more frequent the deaths (or kills, depending on the parameters)'," Bungie explains in its weekly update.

Wednesday
Jan072009

The Evolution of Game Controllers


Damien Lopez has hade two great images showing the evolution of game controller design over the last few decades.  He also created another one showing the evolution of portable game systems.  This was supposedly the link to Damien's page, but its not working for me.

Thanks Dániel for sending in the link.

Sunday
Dec212008

The Convergence of Film and Gaming


From Trendone.de in Gemany, a potential look at the future merging of film and gaming into a complete immersive experience.  High-res image available here.

Thanks Alwyn for sending in the link!  Also found on digg.com

Thursday
Dec182008

Chess: Watch the Artificial Intelligence


This is really awesome.  Thinking Machine 4 has an online chess game that lets you watch the computer evaluate all of the future moves in real time each time its the computer's turn.
When the machine (Black) is thinking, a network of curves is overlaid on the board.  The curves show potential moves--often several turns in the future--considered by the computer. Orange curves are moves by black; green curves are ones by white. The brighter curves are thought by the program to be better for white. 
I found this posted by Nathan on Simple Complexity.

Saturday
Nov292008

How Star Wars Changed the World


The original Star Wars has certainly gone on to produce more than just sequels.  It has created the people and the technologies that are now considered the best in the industry.  Michelle Devereaux created this family tree for Wired magazine back in 2005 and I love how the line colors indicate people, technologies and company connections, but the tree is organized into movies, sound, effects and technologies.

I actually believe the tree is incomplete.  I think Star Wars had far greater reach and influence that what Michelle mapped out here.

It all started with a band of rebels who wanted to help a farmboy follow his dream.  Three decades later, the Star Wars empire has grown into one of the most fertile incubators of talent in the worlds of movies (Lucasfilm), visual effects (Industrial Light & Magic), sound (Skywalker Sound), and videogames (LucasArts).  Along the way, some of the original Lucas crew has gone on to become his biggest competitors.  This chart maps the people, companies and technologies touched by the Force. - Michelle Devereaux
Thanks Alwyn!

Wednesday
Nov192008

The history of olympic medals

 
Grace Lee is a Junior at Parsons, the New School for Design in New York City.  She went back and visually laid out all of the medals won be every country in every Olympics since Athens in 1896.  Across the bottom it also shows how many nations participated each year and how many athletes were involved.  This was a project in her Information Design class, and she did a fabulous job!
The games have always brought of this world together in peace, leaving behind any racial or cultural boundaries.  The Olympic games create a time when the world can be smaller and united as a human race, rather than separate nations.  With the summer games in Beijing, China, and the upcoming games in Vancouver, Canada, the Olympic games will continue to be a time of friendly competition.

Thanks Grace.  I love how this project turned out.

By popular request I have uploaded the full PDF version here.