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Randy Krum infographic designerRandy Krum

President of InfoNewt.
Data Visualization, Infographic Design, Visual Thinking, Product Development and Marketing professional fascinated by good infographics.  Always looking for better ways to get the point across.

Infographic Design

Looking for help creating your own infographics?  Randy’s infographic and data visualziation design company:

InfoNewt Infographic Design

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Entries in mobile (17)

Wednesday
Apr022014

The Enterprise Mobility Ecosystem Map

The Enterprise Mobility Ecosystem Map infographic

The Enterprise Mobility Ecosystem Map published by Kinvey attempts to make sense of the ownership and acquisitions rapidly taking place within the mobile backend providers.  Platforms for authorization, payments, location services and software development kits (SDKs).

Enterprise mobility is a classic IT disruptor. It’s the kind of disruptor that companies like IBM, Oracle and VMware, SAP, Salesforce, etc. were built on. It may look like a peripheral part of IT infrastructure now, but since mobile will be the primary access point to apps and data for many enterprises, many — if not most — new apps are going to be “mobile first.” Thus, the entire IT infrastructure is going to have to become very mobile friendly, very quickly, or else risk becoming a legacy platform.

As a consequence, major IT vendors are partnering with or acquiring companies throughout the mobile stack. Market consolidation and investments have taken place in MDM, API Management, cloud and handset markets. To visualize this activity, we’ve produced the Enterprise Mobile Ecosystem map below.

A network map visualization like this can help companies figure out where their business plays, and how other company acquisitions around them may impact their business.  I like that the design is purely informational, and doesn’t add a lot of extra data or information to the design.  The message is all about the connections, and doesn’t include things like the size of the companies or the value of the acquisitions.  This keeps the infographic focused on telling one story really well.

I would recommend using the company logos in the subway map style design to make it faster and easier for the audience to recognize the companies involved.  It’s much harder for the readers to read all of the company names in text to find the companies they recognize.

The Pac-man icons are a nice touch to indicate the direction of ownership or acquisition.

Tuesday
Oct012013

The Rise in Mobile Video

The Rise in Mobile Video infographic

The Rise in Mobile Video from Digital Surgeons takes a look at the confluence of data behind the growth of mobile devices and the growth of video content made for those mobile devices.

Mobile video offers brands a new and interesting way to interact with it’s customers. It’s not about the platform, it’s about telling engaging stories and connecting with audiences.

We took all of that pesky research around the current state of mobile video and condensed it into a beautiful infographic. It’s our pleasure to present the Rise of Mobile Video Infographic.

They have gathered some fantastic data together in this infographic, and the data tells a great story.  The simple color scheme is easy on the eyes, and the use of icons and logos for the different device brands helps to reduce the text.

However, the design is visually noisy, and hard for the readers to follow.  Here are a few tips that could make this infographic great:

  • Big fonts are not data visualizations.  If you want your audience to understand the data, the design needs to visualize it to put the value into context for the reader.
  • Values not visualized are perceived as being less important.  Readers are skimming the infographic because they expect an infographic to make the data fast and easy to understand.  Usually they will skip the text and look at the visuals first.  This means that any values not visualized are skipped when the readers are skimming.
  • Streamline the path of information.  An infographic should walk the audience sequentially through the data, building up the conclusions.  In this design, the major sections move top-to-bottom, but within each section is a random placement of statistics.  Some are side-by-side and some are top-to-bottom.  It’s hard for the reader to understand where to move next after each statistic.  A clean, linear flow would be easier to read.

Thanks to Alex and Peter for sending in the link!

Thursday
Aug292013

Consumer Attitudes to SMS Marketing and Texts Alerts

Consumer Attitudes to SMS Marketing and Texts Alerts infographic

The Consumer Attitudes to SMS Marketing and Texts Alerts infographic is the results of a survey done by Text Marketer. The survey was conducted to find out the consumers’ view on receiving text alerts from companies. 

The infographic is based on an exclusive survey of over 1,350 consumers in to their attitudes to SMS marketing. 

The results highlight that 84% of customers want to receive appointment reminders, 61% want order confirmations and 89% would like delivery notifications via text; showing there are a lot of ways to market through this channel that customers love. 

48% of consumers are also likely to respond to a text from a company they have previously purchased from. Consumers love special offers by text and like to be able to ask questions to companies via text messages.

Since the data is from their own survey research, there are no additional data sources cited.  The purpose of the first section is to establish the credibility of the data, but the total number of respondents alone isn’t enough.  Surveys like this target specific consumers, and use screener questions to target a specific portion of the population.  What type of consumers were surveyed for this report?

The visualizations of the data are clear, and the iPhone illustrations for the results of each question break apart the data nicely.  It’s a little hard for readers to understand that the lineup of iPhones is meant to add up to the total of 100% of respondents for each question.

The footer should include a copyright notice, and the URL back to the original infographic landing page so readers can find the full-size version if a link is not available.  A link to the source data would increase the credibility of the data too.  Instead, the landing page has a link to the home page of Text Marketer as the data source link, which means public access to the numeric data is not available.

Thanks to Mike for sending in the link!

Tuesday
May282013

Wireframe, Prototype and Simulator Tools

Wireframe, Prototype and Simulator Tools infographic

So what is the difference between Wireframe, Prototype, and Simulator Tools? This infographic compares how the products preform in terms of design capabilities, mobile integration, collaboration features, and interactivity. From User Testing, this infographic  helps guide you through the design making process of what program is right for you.

If you’re into building websites, mobile sites, or apps, you probably use some type of mockup tool—prior to coding—to help you envision how a site will work and look. But do you get customer feedback on them? In this ultimate guide, we’ll explore leading mockup tools — wireframing, prototyping, and simulating –and show you how to run user tests with them.

Good design that puts the icons and information directly into the visuals.

Also available as a PDF download.

Thanks to Liz for sending in the link

Wednesday
Mar272013

What Works in Rich Media Mobile Advertising?

Celtra’s What Works in Rich Media Mobile Advertising? infographic provides marketers with a baseline for ad performance, helping them plan successful and effective mobile campaigns.

Celtra Inc, the industry leader for rich media advertising and analytics across mobile devices, has today unveiled a new infographic that highlights front-line advertising industry trends from the company’s first quarterly Mobile Rich Media Monitor Report.
The data behind the infographic indicates that a well designed rich media experience that uses a store locator, games or social media has a direct and positive impact on consumer engagement and return on investment. In fact, rich media mobile advertisements drive double-digit engagement rates (12.8 percent on average) across all devices types, platforms and ad placements.
Celtra’s infographic hones in on several key metrics including engagement rate, expand rate and click-through rate. The data also provides an in-depth look at ad feature performance for mobile rich media campaigns.

This design is the first in a quarterly series planned by Celtra to be released with their quarterly Rich Media Monitor Report.  Each one will highlight a different insight from the information that Celtra publishes in the report.

It’s a clear design that walks the reader through the data and the conclusions step-by-step.  There’s a lot of data included, but the data visualizations are easy to understand.

Thanks to Caitlin for sending in the link!

 

Tuesday
Jul172012

HTML5: Past, Present, Future

HTML5: Past, Present, Future infographic

The future is now! HTML5: Past, Present, Future infographic from Dot Com Infoway takes a trip trough time to explain how evolutionary HTML5 is.

HTML5 is the next evolutionary step for the Web world. With HTML5, the possibilities for Web usage are endless. At DCI, we are proud to be ahead of the game in offering HTML5 development for our many clients.

The published HTML5 infographic elucidates the history of HTML through an appealing timeline from its inception in 1990 to HTML5 in 2009. It also lists out the key features, uses and the role of HTML5 in Web applications in a captivating manner. The infographic also illustrates the compatibility of Web applications with various web browsers. It is interesting to note that Chrome and Safari maintain a higher compatibility rating than that of Opera and Internet Explorer.

Mobile applications are what we excel at. We understand how to create the most advanced apps through our development and work with our clients. Research indicates that by 2016, HTML5 usage with mobile browsers will surge to 2.1 billion. And by this year alone, the use of HTML5 in mobile application development has increased to 78%.

It is evident from the research data that HTML5′s trajectory will continue to grow to unbelievable heights in the near future.

This is a beautiful, clear infographic design.  The color palette is kept simple, and the use of icons is fantastic.

From a data visualization perspective, there are a couple of things that would make the design even better:

  • It might be just my own taste, but I think the timeline should be laid out to match the correct spacing of the years.  Visually it looks like some something happened every year on the timeline, when in reality each step jumps a different number of years.
  • Most of the data sources are cited in among the the visualizations, but no source is cited for the Browser Compatibility numbers.  Where do these values come from?  Are they believable?
  • Also in the Browser Compatibility, the shaded portion visualizations are wrong, and don’t match the values they are supposed to represent.  First, because the icons are circles, you have to shaded the AREA of each shape to be true to the data.  If you shade the height of a circle based on the data, the visual doesn’t match the values.  Second, even shading them by height was done incorrectly.  For example, Opera compatibility on Mobile is listed as 60%, but the visualization shows some number under 50%.

Found on Infographics Archive

Thursday
May312012

How Draw Something Blew Up Without Blowing Up

How Draw Something Blew Up Without Blowing Up

Now here is a game for everyone! It doesn’t matter how well you can draw, you can just draw and laugh with your friends at your attempts! This app has become very popular and quite quickly, the How Draw Something Blew Up Without Blowing Up infographic from The Next Web (with help from Couchbase) charts the growing trendiness of this game.

Draw Something was downloaded 50 million times in 50 days. Users created billions of drawings, adding 3,000 new pictures every second. On March 21st, OMPOP, the company behind the game, was bought up by Zynga for more than $200 million. On the first weekend in April, I downloaded the game for my first time and was admittedly addicted for 72 hours.

Today, a company called Couchbase gave us the exclusive on an infographic that charts the app’s viral growth. In case you’ve not heard of Couchbase, it’s the platform that enabled the game to keep up with its NoSQL database technology — from 6 database servers to more than 90 — without a second of game downtime. That’s impressive.

The infographic below charts the amount of user data, drawings per second, number of servers used to keep the game up and going and the number of users over 8 weeks of the game’s mind-blowing growth. The only question now is, will the game’s addictive nature keep fans or will they get over it as quickly as I have?

Intended as a quick summary of Draw Something’s growth, and Couchbase’s success in supporting their database expansion needs, this infographic does a good job.  Simple, easy-to-understand visuals, and use of some hand-sketch illustrations to reinforce how Draw Something works.

Some visualizations in the Billions of Drawings section would have been nice to communicate the immense scale of the growth numbers.  Most readers don’t truly grasp the difference between 10 million and 2 billion by just reading the text numbers.

Wednesday
May302012

How Mobile Technology is Changing World Travel

How Mobile Technology is Changing World Travel

Do you use your smartphone to help make traveling easier? If you do, then your part of a huge growing trend. The How Mobile Technology is Changing World Travel infographic from MyDestination.com shares some interesting statistics when it comes to traveling. 

Back in 1903 when the Wright Brothers first took flight in their first fixed winged aircraft, little could anyone have imagined what travel would become. Fast forward to 2012 and the internet has revolutionised travel – along with communication – with the birth of the smartphone. But just how much as this palm-held device influenced and changed our travelling habits? And just how far has travel–based mobile technology still got to go?

There’s a lot of information gathered from many different sources in this one, which is one reason it’s so long.  The use of mobile devices to plan your travel and the use of them during your travel are definitely growing, and this infographic does a great job of helping the readers get some basic understanding of what’s going on.

A few issues with the data visualization designs though:

  • The doughnut charts at the top are hard to read because the edges are so thin.  A thicker area around the circles would have been easier to see.
  • How can the UK have 129% Mobile Penetration?  By definition that number can’t be higher than 100%.
  • The visualization using the airplane silhouette is challenging.  There should be 10 windows to easily visualize the 74%.  Readers think in tens, and it’s hard to understand a portion of six windows.  I’ll bet the 54% color fill is close, but I have no way to figure out if it’s accurate.
  • Again, readers think in tens, so don’t show the “…traffic for 78% of travel sites” as a visualization of seven computer monitors, use ten.
  • At the bottom should be a copyright, and the URL to the original infographic landing page

My Destination is also asking readers for suggestions for their next infographic design:

Are you an avid smartphone user abroad? Can’t imagine life without Facebook on the move? Don’t have a smartphone and not intending on caving in? We want to hear from you! Whether you are embracing the mobile travel revolution or just love travel, we want to know what is getting you talking. We’re also on the lookout for ideas for our next infographic special. Email hq.socialmedia@mydestination.com with any suggestions or tweet us @MyDestination using #TravAndTech.

Thanks to Oli for sending in the link!

Tuesday
May012012

Following The White Rabbit

Following the White Rabbit Android Developer infographic

Who is the mastermind behind your favorite android application? Do you wonder what kind of music they like? The Following the White Rabbit infographic from Startapp.com gives us the low down on what kinds of people are behind Android applications based on a survey they did in March 2012.

Have you ever wondered what kind of people make Android applications? Well wonder no more! We at StartApp decided to investigate this in depth by creating a special Android developer survey which we sent out to all of our Android developers who kindly participated in the survey! Therefore, we are now very proud to present our first infographic that explores everything from the companies Android developers work for to the music they listen to and everything in between. Let us know what you think!

This is a cool infographic that does a good job with the visualizations.  With survey data, it’s a challenge to visualize the results correctly.  Some survey answers add up to 100%, but some questions are asked where the respondent can “check all that apply” so these answers are separate.  The pie charts in the coffee cups, the doughnut charts  and the stacked bar are examples of survey questions that add up to 100% (except the stacked bar adds up to 101% due to rounding, so they should have displayed the tens decimal place).

“What App Markets do you use?” and “What OS’s Do You Develop Apps for?” are some of the multiple answer questions, so the answers are displayed as separate bars or doughnut charts with the appropriate logos.  A couple results are displayed with the wrong type of graphic.  “How Many Apps Have You Published so far?” and “What Would Be Your Preferred Pastime” should both be shown adding up to 100%.

The overall design is a bit crowded with a lot of visual noise, but the statistics are easy to understand.  The coffee-brown color and the overlapping visualizations give the visual impression of working late nights and juggling many details, just like an app coder does.

At the bottom, there should be a copyright statement and the URL to find the original infographic landing page.

Found on Infographic Journal

Wednesday
Mar282012

Client Infographic: The Mobile Advantage

Nuance Communications has released a new infographic, The Mobile Advantage, sharing the results of their own mobile consumer preference research.  Designed by InfoNewt, this infographic design tells the story of how important mobile apps are to brands.

If you’re a consumer-facing organization hoping to use mobile to build a strong, long-lasting relationship with your customers, there’s some good news!  A new survey shows that smartphone owners are increasingly downloading not just games but customer service apps - especially from their mobile carrier, bank and favorite retailers. In fact, 84% of consumers surveyed generally prefer to use a company’s mobile app for routine inquiries (checking balance, check flight status, etc.) rather than calling the company on the phone. 

As a B2B communication tool, this infographic does a great job sharing the key findings from the research statistics.  Since Nuance performed the research behind how apps form positive customer service experiences for customers, the infographic is a good tool to share that unique knowledge with their customers.

Broken into a three-part story, the design starts with some basic information about the growth of mobile devices.  The center section focuses on the huge impact on the customers’ view of a company when they have a customer service app.  And finally, the last section explores what customers would like to see in a customer service app.

Thanks to the team at Nuance for being outstanding to work with!