The Long Weekends Calendar was created by thenonhacker (Alwyn Balingit) and posted on DeviantArt.com. By plotting the holidays in both the U.S. and the Philippines, he has mapped out all the long weekends that need to be considered when creating project timelines involving people in both countries.
It's also good to plan vacation time...
Great job Alwyn!
A while back Bungie.net, the makers of the Halo series of games, started tracking data on their servers about how their different online multiplayer maps are preforming. They converted the data on kills and deaths in the multiplayer games into heatmaps, and then started publishing the maps online for everyone to see.
The advantages to players are that you can see places to avoid (areas with the highest deaths), and the locations from where the most kills come from. The map above shows the total data for the map called The Pit. But you can narrow down the information based on the type of weapon used. For example the map below shows the locations of the kills made with the sniper rifle. Meaning that shooting from these locations have been the most successful. (Also helpful if you keep getting killed by snipers and can't find them)
"Heatmaps are the Doppler Radar System of Death in Halo 3. We're tracking encounters, weapons used and their results in a given game, collecting that data and sharing it with players visually. The key here is 'the darker the red, the more frequent the deaths (or kills, depending on the parameters)'," Bungie explains in its weekly update.
Cool video created by Melih Bilgil
"History of the internet" is an animated documentary explaining the inventions from time-sharing to file-sharing, from arpanet to internet. The history is told with help of the PICOL icons, which are also a part of my diploma. The icons are soon available for free on picol.orgFound on Information Aesthetics, and thanks to Ethel for the Tweet.
Damien Lopez has hade two great images showing the evolution of game controller design over the last few decades. He also created another one showing the evolution of portable game systems. This was supposedly the link to Damien's page, but its not working for me.
From Wired.com. I like that this History of Apple isn't your traditional timeline. It does go from left to right, but the images are mixed and overlapping. It show a clear progression from beige to colors to white to silver. The style also invites the viewer in to explore the details hidden in the image and find the extra images that specifically tagged with a date across the top.
These are images from the Eureka Tower in Melbourne, Australia. Emery Studio (look at the "Placemaking" link) had the opportunity to use both the horizontal and vertical surfaces to design some anamorphic signage in the parking deck. When viewed from the correct direction as you're driving, the words appear legible and lead you in the correct direction. Viewed from another angle, the words appear as abstract lines and colors.
Thanks Ethyl for sending the link on Twitter! Images are from the Kosmograd blog.
The Burj Dubai is a construction project to build the world's tallest building in Dubai. Their website has a nice interactive comparison to the other key skyscrapers in the world. The photo-like images on a black background with the reflection is very similar to the Apple Computer photo slideshows.
The goal of Burj Dubai is not simply to be the world's highest building. It's to embody the world's highest aspirations. Burj Dubai looks different depending on where you're standing. For those living nearby, it is a shining accomplishment - tangible proof of Dubai's central role in a growing world.Thanks Alwyn!